Top 10k strings from Four Minutes to Midnight (1987)(8th Day Software)(Side B).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /

Back to the directory listing

   1 Created with Ramsoft MakeTZX
   1 CAT1      
   1 A$="--*--GAMES WITHOUT FRONTIERS--*--8TH. DAY--*--GAMES WITHOUT FRONTIERS--*--8TH. DAY--*--GAMES WITHOUT FRONTIERS--*--
   1 ;"~If I could just find a new arm for my Teddy - but everyone     seems to want to stop me,AND    I'M GETTING MAD......~                                                                                                                                                                                                                                                                                                                                                              ":
   1 ;"You may only find out your partymembers statistics when it is   night and a capable psychic is  present.Only one of the people  found in the game is psychic.A  successful STAT reading will    give a readout of figures for   that person and looks like this:PAM:T4:E1:S6:ST2 .The leters areshort for T-Technical,E-        Engineering,S-Social,ST-strength-All are out of 10,and vary fromperson  to person.Thus we can   assume PAM is very social,but   not very strong physically.      ":
   1 ;"With the breakdown of society,  the corpse filled cities,now    without any power or fresh food,were dangerous places to be.But not all people left were doomed to remain in the cities:some    hoped to form a new society     based on past skills and talents-a new society in which the     ability to be able to restore   the electricity supply or repaira car is of much greater value  than any sum of money.                                                                        ":
   1 ;"Using these as examples,REMOVE  COAT can be cut down to typing  REMO COAT,or CLIMB LADDER to    CLIM LADD.Though it may take    some getting used to,this can   save considerable time and help make the game more fun.As well  as these commands,there are alsosome additional words which are invaluable to the player        seriously involved in completingthe game.                                                                                                                       ":
   1 ;"To play the adventure,the playercontrols a character using a    VERB-NOUN format to manipulate  any objects they may find withinthe game.For example,~GET SWORD~or ~TAKE SWORD~ or ~DROP SWORD~.The game uses far more commands than these,the vocabulary of thegame reflecting the possible    manipulation of any objects to  be found within it.I.E:-If the  game contains a coat,the player should be able to WEAR it,etc.                                                               ":
   1 ;"To move around the game world,  the player uses compass         directions.EG:NORTH,SOUTH,EAST, SOUTHEAST etc.Note the use of UPand DOWN are also allowed,as areIN and OUT.Most of these can be abbreviated from say,NORTH to   just N.This obviously saves time-SOUTHEAST becomes SE and DOWN  becomes D.Not only can          directions be shortened either, TAKE becomes T-though as a rule,only the 1st 4 letters   are    necessary.                                              ":
   1 ;"Thus were the foundations of thenew communities formed,though   their locations were distant.   Your task is clear:to guide a   party of people across America  in search of the new order.But  first you have to find some     travelling companions to help   you on your quest,and then comesthe most arduous task:to travel across America and to get your  party to their long sought afterdestination alive!                                                                             ":
   1 ;"This is the most important part of the game and is mandatory forany progress to be made.Other   character commands are:HISTORY  (PAM),which will make the persontell you a little of their past.You may also ASK (Pam),and may  be told some vital information  that you may have missed.Other  commands exclusive to the game  are TIME,which gives an         approximation of (game)time,and WAIT and SLEEP,which pass time. Do not move around in the dark- you may lose someone with you.   ":
   1 ;"These levels are split into fourcategories:Technical,EngineeringSocial and strength.Several gamecommands are new to the player  and are explained below.The gamealso recognises all the usual   adventure format commands as pernormal in most good adventures. The most important commands of  the game concern the managing ofthe characters and the players  party.It is important not to    forget that you cannot control  any person who is not in your   party-so check before you act!  ":
   1 ;"The main verbs in all adventuresare as follows:-TAKE,DROP,WEAR, REMOVE,EAT,DRINK,OPEN,PRESS,    PULL,TIE,CLIMB,PUSH,READ,LOOK,  SEARCH,EXAMINE,HELP.This is by  no means an exhaustive list,and is meant only as some indicationof the flexibility allowed.All  verbs can be followed by a noun,though there are some words thatcan be used as a single word    entry,and therefore have specialimportance.                                                                                  ":
   1 ;"The bar of chocolate for examplemay just be poisonous!Above all persevere-even the hardiest     adventure players get stuck the first time they play a game,and it is quite likely you will be  killed off a few times at first!But eventually you will         ~aclimatise~ yourself and face  even the toughest quest without any qualms!If really stuck of   course,hint-sheets or specific  answers are available directly  from us on receipt of a SAE.                                   ":
   1 ;"Secret manuals must be retrievedan evil traitor dispensed with  and a top secret crippled ship  destroyed before the Federation can rest in peace once more.The fate of the Universe is in your hands!                                                                                                                                                                                                                                                                                            ":
   1 ;"QUANN TULLA(Moderate difficulty)Highly advanced robots,automaticdefence traps,advanced computer systems all play a part in this challenging Science Fiction     adventure in which the player   takes on the might of the evil, corrupt Empire on the behalf of the ailing Federation.The battletakes place in the energy       shattered hull of a once proud  flagship,through deep space,and finally to a desperate          conclusion on a far distant     alien world.                     ":
   1 ;"Playing Instructions                                            The aim of the game is to get 5 people across America and leave them at a safe town.To do this, your party will have to attempt certain tasks that impede their progress (or hide another personor character.)All tasks are     calculated on your parties'     skills at that time,and if the  necessary rating is high enough,the action is achieved.EG:a highengineering level would be      needed to repair any machinery.  ":
   1 ;"One thing is certain - this     Midsummer Nights Fantasy will   have you bemused for a          long time!!                                                                                                                                                                                                                                                                                                                                                                                     ":
   1 ;"One person though,may be able toapproach unseen and evade       Stirlings defences. In any othersituation the idea would be     ludicruos but Stirling must be  stopped. The freezing polar     ice-cap must be crossed. Then   the real battle will begin as   you attempt to first find,then  outwit,Stirling. Yet the Arctic wastes hold more dangers than   sub-zero temperatures. You are  about to discover what          they are.....                                                   ":
   1 ;"It is in this area that the mainbody of the adventure rests.To  be able to successfully completethe quest,find all the treasure etc.they will have to be able touse the objects found,and the   objects should be capable of    being used as one whould expect.A gun for example,should be ableto be fired FIRE GUN,a door     could be opened OPEN DOOR,but a key may be required first!UNLOCKDOOR.Notes or books can read    READ BOOK.                                                    ":
   1 ;"It is important to remember thatany movements after the save arenot remembered by the program,  and so it is advised to use the SAVE facility regulary.         (Especially after successfuLly  completing any difficult        section!).To re-commence at yoursaved position,rewind the tape, connect the earphone leads and  type RESTORE or LOAD.To QUIT thegame and return to basic type   QUIT.For a list of your current posessions type INVENTORY or I.                                  ":
   1 ;"IN SEARCH OF ANGELS    (ModerateDifficulty)                     One of Britains early warning   attack satellites is missing anda C.I.A. agent is found dead in the Thames.You believe that the two incidents are linked.       If you dare to take on the role of COBOL in this ~Fleming-style~international adventure then youwill enter the world of car     chases,deadly assassins and     intrigue.                                                                                        ":
   1 ;"ICE STATION ZERO    (Moderate   Difficulty)                     An international terrorist knownonly as Stirling has issued a   mad decree: ~Pay me one billion dollars or I will wipe out New  York~. Emergency radio          transmissions create panic. A   remote polar research station   taken by force seems to be in   Sterlings hands. All out attack is unlikely to guarantee        success.....                                                                                    ":
   1 ;"How to Play Adventure Games.                                    Text Adventure games can best bedescribed as ~computerised      novels~ in which the player     moves about the game world in   search  of some end objective,  which may vary from locating    buried treasure, or taking up   some perilous quest;the format  is of no set topic,imagination  being  the only limit.                                                                                                      ":
   1 ;"Finally,if too many people are  in your party then stress rises and someone may leave unbeknown to you.If thi does happen,a     flashing sign will appear on thescreen.In conclusion,it is best to bear in mind that most       objects found will behave as youwould expect them to,and may be manipulated accordingly.Remember-for a reminder of any of the   above commands  whilst actually playing the game then type INFO.for a summary of the commands   available.                       ":
   1 ;"FOUR MINUTES TO MIDNIGHT        (Advanced Difficulty)           Four Minutes to Midnight is a   unique strategy adventure       program set in a world          devastated by a bacteriological disaster in which 90% of the    population have died from a     breed of ~super-plague. In the  aftermath a new hierarchy of    technical and engineering skillsarises,on which the future      societies will be based.                                                                        ":
   1 ;"FAERIE     (Advanced difficulty)                                Lateral thinking is definately  required to progress in this    surrealistic fantasy. Not for   the faint hearted,you will have to find hoards of treasure in   scenarios varying from the long forgotten grottos of the demonicunderworld and open countryside populated by eccentric          characters blocking your every  move;to the mystic granite      reliefs of animated chess pieceson an immense board.            ":
   1 ;"Enter: [P] to page or,                 [R] to return to MENU":
   1 ;"Can you guide a party of five   people across America,organisingevery characters movements in a blend of strategy and adventure in search of a nuclear-free     Utopia? First you will have to  disarm your dead countries      latent nuclear capability.      Everyone of the five people at  your disposal will play their   part in your eventual success orfailure!!                                                                                                                       ":
   1 ;"CUDDLES - The game for BIG kids.(Moderate difficulty).          ~Mummy's gone to the shops and  that NASTY NANNY is glaring at  me again - and I'm bored!       What's this do? Why am I in thisplaypen? Why is.....            Pack lots of nappies,take a nicewarm romper suit and escape fromthe tedium of the nursery into  the intriguing Land of Make-    believe.                        ~Things seem to be getting      curiouser and curiouser.....                                   ":
   1 ;"As you travel around the World  piecing the clues together,you  discover that society as we knowit is in terrible danger - and  time is running out.....                                                                                                                                                                                                                                                                                                                                          ":
   1 ;"As the games are without        exception very large and complexthere is a facility to save the game at any particular point.   This is of great value,as you   will obviously not want to startfrom the very beginning every   time you play the game.The      command to save a game at any   position is SAVE.Connect the    microphone leads to your tape   recorder and insert a fresh tapethen start recording and press  any key.The SAVE is very quick, and the game will then continue.":
   1 ;"All the following examples use  the example of PAM being the    person manipulated.To get a     person into your party RECRUIT  or ENLIST PAM.To get them out ofyour party type LEAVE PAM.To seewho is in your party(NB some of the characters may leave withoutsaying,& some don't like each   other),the command= PARTY or WHOTo find out a persons skill     statistics the command is STAT  (Pam)(NB!The use of this is     conditional-see below.FOR A     REMINDER OF THE CMNDS TYPE INFO.":
   1 ;"Above all,the player must adopt a common-sense approach to the  commands allowed.No computer canunderstand English,and if the   game cannot understand you,it   will say so-but be prepared to  experiment.                     "
   1 ;"4 Minutes to Midnight                                           The time:the present.In a high  security bacteria research lab  a minor accident takes place    that alters the entire future ofmankind.A recently developed    strain of bacteria is released  into the atmosphere with tragic consequences.Within three weeks 90% of the Earths population aredead from the plague,the        remaining 10% strangely immune  to the disease.                                              ":
   1 ;"********************************"
   1 ;""'"   [A] Storyline.                  [B] How to play Adventure           Games.                                                                                   ":
   1 ;"   _______________________      "
   1 ;"   _________                    ":
   1 ;"   ____                                                            ":
   1 ;"   MENU":
   1 ;"   GAMES WITHOUT FRONTIERS      ":
   1 ;"   CATALOGUE:                   ":
   1 ;"                                Playing Tips                    The secret of adventure games isto be curious-try examing every thing;search objects,try using  the objects in different ways;isthe bar of chocolate to be eatenor should I give it to the      Dragon?Also remember that you   are very rarely told everything and most things are left for youto discover.                                                                                                                   ":
   1 ;"                                   [D] CUDDLES                     [E] QUANN TULLA                 [F] ICE STATION ZERO            [G] IN SEARCH OF ANGELS         [H] FAERIE                                                                                                                  "
   1 --*--GAMES WITHOUT FRONTIERS--*--8TH. DAY--*--GAMES WITHOUT FRONTIERS--*--8TH. DAY--*--GAMES WITHOUT FRONTIERS--*--
   1 "For example,if a player is told there is a red shirt and a blue shirt present,the game may not  understand TAKE SHIRT (It does  not know which one you mean),   whilst TAKE BLUE SHIRT or TAKE  RED SHIRT will work.                                          ":
   1 "********************************":
   1  8TH. DAY SOFTWARE,1984.