Top 10k strings from Four Minutes to Midnight (1987)(8th Day Software)(Side B).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
Back to the directory listing
1 Created with Ramsoft MakeTZX 1 CAT1 1 A$="--*--GAMES WITHOUT FRONTIERS--*--8TH. DAY--*--GAMES WITHOUT FRONTIERS--*--8TH. DAY--*--GAMES WITHOUT FRONTIERS--*-- 1 ;"~If I could just find a new arm for my Teddy - but everyone seems to want to stop me,AND I'M GETTING MAD......~ ": 1 ;"You may only find out your partymembers statistics when it is night and a capable psychic is present.Only one of the people found in the game is psychic.A successful STAT reading will give a readout of figures for that person and looks like this:PAM:T4:E1:S6:ST2 .The leters areshort for T-Technical,E- Engineering,S-Social,ST-strength-All are out of 10,and vary fromperson to person.Thus we can assume PAM is very social,but not very strong physically. ": 1 ;"With the breakdown of society, the corpse filled cities,now without any power or fresh food,were dangerous places to be.But not all people left were doomed to remain in the cities:some hoped to form a new society based on past skills and talents-a new society in which the ability to be able to restore the electricity supply or repaira car is of much greater value than any sum of money. ": 1 ;"Using these as examples,REMOVE COAT can be cut down to typing REMO COAT,or CLIMB LADDER to CLIM LADD.Though it may take some getting used to,this can save considerable time and help make the game more fun.As well as these commands,there are alsosome additional words which are invaluable to the player seriously involved in completingthe game. ": 1 ;"To play the adventure,the playercontrols a character using a VERB-NOUN format to manipulate any objects they may find withinthe game.For example,~GET SWORD~or ~TAKE SWORD~ or ~DROP SWORD~.The game uses far more commands than these,the vocabulary of thegame reflecting the possible manipulation of any objects to be found within it.I.E:-If the game contains a coat,the player should be able to WEAR it,etc. ": 1 ;"To move around the game world, the player uses compass directions.EG:NORTH,SOUTH,EAST, SOUTHEAST etc.Note the use of UPand DOWN are also allowed,as areIN and OUT.Most of these can be abbreviated from say,NORTH to just N.This obviously saves time-SOUTHEAST becomes SE and DOWN becomes D.Not only can directions be shortened either, TAKE becomes T-though as a rule,only the 1st 4 letters are necessary. ": 1 ;"Thus were the foundations of thenew communities formed,though their locations were distant. Your task is clear:to guide a party of people across America in search of the new order.But first you have to find some travelling companions to help you on your quest,and then comesthe most arduous task:to travel across America and to get your party to their long sought afterdestination alive! ": 1 ;"This is the most important part of the game and is mandatory forany progress to be made.Other character commands are:HISTORY (PAM),which will make the persontell you a little of their past.You may also ASK (Pam),and may be told some vital information that you may have missed.Other commands exclusive to the game are TIME,which gives an approximation of (game)time,and WAIT and SLEEP,which pass time. Do not move around in the dark- you may lose someone with you. ": 1 ;"These levels are split into fourcategories:Technical,EngineeringSocial and strength.Several gamecommands are new to the player and are explained below.The gamealso recognises all the usual adventure format commands as pernormal in most good adventures. The most important commands of the game concern the managing ofthe characters and the players party.It is important not to forget that you cannot control any person who is not in your party-so check before you act! ": 1 ;"The main verbs in all adventuresare as follows:-TAKE,DROP,WEAR, REMOVE,EAT,DRINK,OPEN,PRESS, PULL,TIE,CLIMB,PUSH,READ,LOOK, SEARCH,EXAMINE,HELP.This is by no means an exhaustive list,and is meant only as some indicationof the flexibility allowed.All verbs can be followed by a noun,though there are some words thatcan be used as a single word entry,and therefore have specialimportance. ": 1 ;"The bar of chocolate for examplemay just be poisonous!Above all persevere-even the hardiest adventure players get stuck the first time they play a game,and it is quite likely you will be killed off a few times at first!But eventually you will ~aclimatise~ yourself and face even the toughest quest without any qualms!If really stuck of course,hint-sheets or specific answers are available directly from us on receipt of a SAE. ": 1 ;"Secret manuals must be retrievedan evil traitor dispensed with and a top secret crippled ship destroyed before the Federation can rest in peace once more.The fate of the Universe is in your hands! ": 1 ;"QUANN TULLA(Moderate difficulty)Highly advanced robots,automaticdefence traps,advanced computer systems all play a part in this challenging Science Fiction adventure in which the player takes on the might of the evil, corrupt Empire on the behalf of the ailing Federation.The battletakes place in the energy shattered hull of a once proud flagship,through deep space,and finally to a desperate conclusion on a far distant alien world. ": 1 ;"Playing Instructions The aim of the game is to get 5 people across America and leave them at a safe town.To do this, your party will have to attempt certain tasks that impede their progress (or hide another personor character.)All tasks are calculated on your parties' skills at that time,and if the necessary rating is high enough,the action is achieved.EG:a highengineering level would be needed to repair any machinery. ": 1 ;"One thing is certain - this Midsummer Nights Fantasy will have you bemused for a long time!! ": 1 ;"One person though,may be able toapproach unseen and evade Stirlings defences. In any othersituation the idea would be ludicruos but Stirling must be stopped. The freezing polar ice-cap must be crossed. Then the real battle will begin as you attempt to first find,then outwit,Stirling. Yet the Arctic wastes hold more dangers than sub-zero temperatures. You are about to discover what they are..... ": 1 ;"It is in this area that the mainbody of the adventure rests.To be able to successfully completethe quest,find all the treasure etc.they will have to be able touse the objects found,and the objects should be capable of being used as one whould expect.A gun for example,should be ableto be fired FIRE GUN,a door could be opened OPEN DOOR,but a key may be required first!UNLOCKDOOR.Notes or books can read READ BOOK. ": 1 ;"It is important to remember thatany movements after the save arenot remembered by the program, and so it is advised to use the SAVE facility regulary. (Especially after successfuLly completing any difficult section!).To re-commence at yoursaved position,rewind the tape, connect the earphone leads and type RESTORE or LOAD.To QUIT thegame and return to basic type QUIT.For a list of your current posessions type INVENTORY or I. ": 1 ;"IN SEARCH OF ANGELS (ModerateDifficulty) One of Britains early warning attack satellites is missing anda C.I.A. agent is found dead in the Thames.You believe that the two incidents are linked. If you dare to take on the role of COBOL in this ~Fleming-style~international adventure then youwill enter the world of car chases,deadly assassins and intrigue. ": 1 ;"ICE STATION ZERO (Moderate Difficulty) An international terrorist knownonly as Stirling has issued a mad decree: ~Pay me one billion dollars or I will wipe out New York~. Emergency radio transmissions create panic. A remote polar research station taken by force seems to be in Sterlings hands. All out attack is unlikely to guarantee success..... ": 1 ;"How to Play Adventure Games. Text Adventure games can best bedescribed as ~computerised novels~ in which the player moves about the game world in search of some end objective, which may vary from locating buried treasure, or taking up some perilous quest;the format is of no set topic,imagination being the only limit. ": 1 ;"Finally,if too many people are in your party then stress rises and someone may leave unbeknown to you.If thi does happen,a flashing sign will appear on thescreen.In conclusion,it is best to bear in mind that most objects found will behave as youwould expect them to,and may be manipulated accordingly.Remember-for a reminder of any of the above commands whilst actually playing the game then type INFO.for a summary of the commands available. ": 1 ;"FOUR MINUTES TO MIDNIGHT (Advanced Difficulty) Four Minutes to Midnight is a unique strategy adventure program set in a world devastated by a bacteriological disaster in which 90% of the population have died from a breed of ~super-plague. In the aftermath a new hierarchy of technical and engineering skillsarises,on which the future societies will be based. ": 1 ;"FAERIE (Advanced difficulty) Lateral thinking is definately required to progress in this surrealistic fantasy. Not for the faint hearted,you will have to find hoards of treasure in scenarios varying from the long forgotten grottos of the demonicunderworld and open countryside populated by eccentric characters blocking your every move;to the mystic granite reliefs of animated chess pieceson an immense board. ": 1 ;"Enter: [P] to page or, [R] to return to MENU": 1 ;"Can you guide a party of five people across America,organisingevery characters movements in a blend of strategy and adventure in search of a nuclear-free Utopia? First you will have to disarm your dead countries latent nuclear capability. Everyone of the five people at your disposal will play their part in your eventual success orfailure!! ": 1 ;"CUDDLES - The game for BIG kids.(Moderate difficulty). ~Mummy's gone to the shops and that NASTY NANNY is glaring at me again - and I'm bored! What's this do? Why am I in thisplaypen? Why is..... Pack lots of nappies,take a nicewarm romper suit and escape fromthe tedium of the nursery into the intriguing Land of Make- believe. ~Things seem to be getting curiouser and curiouser..... ": 1 ;"As you travel around the World piecing the clues together,you discover that society as we knowit is in terrible danger - and time is running out..... ": 1 ;"As the games are without exception very large and complexthere is a facility to save the game at any particular point. This is of great value,as you will obviously not want to startfrom the very beginning every time you play the game.The command to save a game at any position is SAVE.Connect the microphone leads to your tape recorder and insert a fresh tapethen start recording and press any key.The SAVE is very quick, and the game will then continue.": 1 ;"All the following examples use the example of PAM being the person manipulated.To get a person into your party RECRUIT or ENLIST PAM.To get them out ofyour party type LEAVE PAM.To seewho is in your party(NB some of the characters may leave withoutsaying,& some don't like each other),the command= PARTY or WHOTo find out a persons skill statistics the command is STAT (Pam)(NB!The use of this is conditional-see below.FOR A REMINDER OF THE CMNDS TYPE INFO.": 1 ;"Above all,the player must adopt a common-sense approach to the commands allowed.No computer canunderstand English,and if the game cannot understand you,it will say so-but be prepared to experiment. " 1 ;"4 Minutes to Midnight The time:the present.In a high security bacteria research lab a minor accident takes place that alters the entire future ofmankind.A recently developed strain of bacteria is released into the atmosphere with tragic consequences.Within three weeks 90% of the Earths population aredead from the plague,the remaining 10% strangely immune to the disease. ": 1 ;"********************************" 1 ;""'" [A] Storyline. [B] How to play Adventure Games. ": 1 ;" _______________________ " 1 ;" _________ ": 1 ;" ____ ": 1 ;" MENU": 1 ;" GAMES WITHOUT FRONTIERS ": 1 ;" CATALOGUE: ": 1 ;" Playing Tips The secret of adventure games isto be curious-try examing every thing;search objects,try using the objects in different ways;isthe bar of chocolate to be eatenor should I give it to the Dragon?Also remember that you are very rarely told everything and most things are left for youto discover. ": 1 ;" [D] CUDDLES [E] QUANN TULLA [F] ICE STATION ZERO [G] IN SEARCH OF ANGELS [H] FAERIE " 1 --*--GAMES WITHOUT FRONTIERS--*--8TH. DAY--*--GAMES WITHOUT FRONTIERS--*--8TH. DAY--*--GAMES WITHOUT FRONTIERS--*-- 1 "For example,if a player is told there is a red shirt and a blue shirt present,the game may not understand TAKE SHIRT (It does not know which one you mean), whilst TAKE BLUE SHIRT or TAKE RED SHIRT will work. ": 1 "********************************": 1 8TH. DAY SOFTWARE,1984.